COLLISION = STYLE CLASH INDEX FROM UNIT PERCENTILE GAPS AND LINE TIGHTNESS
TAL = 247 TALENT COMPOSITE PCTL · R·TAL = RETURNING TALENT PCTL · OFF / DEF = EPA PER PLAY, ADJUSTED FOR OPPONENT, AS AN FBS PCTL, GARBAGE TIME REMOVED · WHAT EACH UNIT DID, NOT THE ROSTER GRADE · RET = RETURNING PRODUCTION, WEIGHTED BY SNAPS · SOS ▾ = HOW THE REMAINING SCHEDULE RANKS ACROSS FBS AS A PCTL — HOVER FOR THE AVERAGE OPPONENT BEHIND IT · HIGH IS HARDER, NOT BETTER, SO ▾ MARKS IT INVERTED
PACE = 2025 PLAYS PER GAME PCTL, DRAWN ON THE NEUTRAL SCALE — FASTER, NOT BETTER · TRNCH = MEAN OF OL AND DL PCTL · EXPL = MEAN OF QB AND PASS CATCHER PCTL · POSITION ROOM DETAIL ON THE TEAM CELL TOOLTIP · SPREAD, O/U AND ML ARE CONSENSUS MARKET FIGURES
A '25 ON A COLUMN HEAD MEANS THAT COLUMN IS CARRIED FROM 2025 · 2026 HAS NOT BEEN PLAYED, SO IT IS THAT SEASON’S MEASUREMENT SHOWN UNDER THIS ONE · EVERY UNMARKED COLUMN DESCRIBES 2026
EVERY HEADER, BADGE AND METRIC LABEL CARRIES ITS DEFINITION AND FIDELITY
SLATE · LANDING PAGE — TERMINAL DUAL NAV · IBM PLEX MONO · GAME CHIPS WITH PER-TEAM CONDITIONAL CELLS · HERO: IMPLIED TOTALS, EXTREMES, PACE BOARD